FIRST UPDATE!
Infinite Mario 64 » Devlog
First update is here!!
Nothing too huge - just quality of life stuff.
- Default keyboard bindings for EVERY ACTION (sorry to the controller-less folks who couldn't play before... please enjoy!)
- You can now rebind the buttons/joysticks associated with specific actions, for people who don't like the default layout.
- You can adjust the inner and outer deadzones directly in the settings, for controllers with drift issues, or which couldn't perform a full run input.
- You can now adjust vsync and framerate limit.
Enjoy!!!
Files
Infinite Mario 64.7z 32 MB
Mar 29, 2024
Get Infinite Mario 64
Infinite Mario 64
Never run out of new Super Mario 64 levels to play.
Status | Prototype |
Author | TwilightPB |
Genre | Platformer |
Tags | mario, Procedural Generation, super-mario-64 |
Comments
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I have some ideas for the game updates
idea 1: add in the function of the generation of the difficulty buttons for people like when it is easy or like when it is difficult like me I like when it is difficult (5 buttons: easy, normal, difficult, insane, kaizo).
idea 2: add music on the game because it is much too quiet and it will be more fun to play (put about 5, 7 music having all a different theme like for example: gaming music).
idea 3: make it say in the history how many stars are missing in the levels.
what do you think @TwilightPB?
Great to hear!
hell yeah, deadzones
Cool
Sick!