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stuff like this is so cool

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Please add deadzone settings for controllers, the game's great and I'm trying desperatly not to fall because of the drift

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yeee a deadzone option would be great.

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Woah!! This is awesome!  I've always dreamed of this as a kid! My only problem with it is that the binds for an actual N64 controller are wrong so I can't play that way :(

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In before Nintendo Lawyers show up here. 

This is really neat! I think it would be a cool feature if the levels could be exported in some sort of file format, like as a starting base for designing 3D levels.

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Anyone having issues with inputs, I found that adding the game to Steam as a non-Steam game and using the Steam controller config allowed me to fix issues relating to inputs and deadzones on my Switch Pro Controller. It's good for a temporary fix until the functionality is added to the game!

This rocks! Well done friend.

this game is really cool and looks clean! Good Job on making this!

NOTE: i tried this with a japan and usa rom, the japan rom would make me stuck on the press a to start screen with the camera on the start object, but the usa rom seems to work 100% fine.

I tested this with a xbox controller and it also works 100% fine.

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A very cool game

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Instructions unclear: Noclipped into Mario 64's backrooms.

Jests aside,  it's always a fascination for me to see how versatile Godot can get.  Very well done.

How can I move Mario?

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Hello, the game looks very interesting, very well made, although I have a problem. I can't move Mario, I can only hit, move the camera, crouch, but not move, it would be nice if the game at least had something to configure the buttons in a future update (if that's not too much to ask), but the rest is fine , continue with your work. Thanks :)

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How do you change the controls? For some reason no madder what I do I can't move.

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Man I want to play this SO bad, but no matter what I do, I can't seem to get it running, despite following the directions and trying multiple roms. Hopefully I'll be able to play it in a future update :/

Deleted 76 days ago

You can do it DGR. I remember you playing that Mario Maker level with hard jumps, where you kept falling due to winds. You ripped your shirt when you finally made it. Good stuff.

Ps. You ever watched some Midna Light back in the day? (midna GamerDog nowadays) He played crazy kaizo stuff and edited the videos nicely, showing his progression and then the final run at the end. Was really into it for a while. I think I watched more Mario Maker than I played heh. https://youtu.be/C-OxHF7xuH8?si=kFCvdmt0GckpGCMP

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Hi, this is really cool but i just have a few things,

Firstly, the performance is terrible, i wouldn't call my computer a gaming pc but i wouldn't call it bad either

Secondly, the game is just really silent without any sort of music, maybe adding the music from the trailer could work?

Thirdly, i feel this game needs keyboard controls, there's some, but either i can't find the inputs or you just can't move at all.

I hope these issues are fixed in the future because this game is really damn cool, it's just got a bit of ironing to do is all, keep on making!

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Can't get Mario above a walking speed, might be related to dead zones? Using a Switch Pro Controller if that might affect it

I've noticed that problem too since I also play with a Switch Pro Controller.

try adding the game to steam as a non steam game and adjusting the dead zones with the steam controls. that worked for me

i named the rom right but i can't start the game. i press A and it does nothing but i can move the camera around. what should i do?

If you have the wrong rom but name it right it'll SEEM like it loads but it's broken. I had to download a new rom to get it to work.

try adding the game to steam as a non steam game and adjusting the controls with the steam controls. your a button might be assigned weirdly. that worked for me

this is sick!!! i feel like this would be so much fun if it had a way to race with friends online. great work!

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this rocks! the ability to adjust controller stick deadzones and turn vsync off would be nice

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consider both features roadmapped for v0.2!

Wow this is great!

Viewing most recent comments 76 to 95 of 95 · Previous page · First page