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(+1)

this is awesome. wishlist: the ability to save a series of played levels into a playlist and name it and distribute it ( even with a randomly-generated overworld a la Mario 2d games). also enemies, and texture themes (snow, grass, etc.) great stuff!

pls can somebody tell me the controls on computer i only know the jump and the attack button its J and K those are the only two i know it would be helpful

Try seed 44696635 it is so hard

(1 edit)

This is excellent,  this needs an emergency update that adds a # of goombas in world slider 1-100 !  Lol. At least I think so please add this if you do too. 

This game urgently needs graphical configuration such as lowering the graphics, disabling fog, disabling shaders and being able to change the rendering distance to not have so many objects on the screen... changing the texture filter wouldn't be bad either, just like enabling or disable antialiasing... many things...

(+5)

How bad of a computer do you need to have that it cannot play Mario 64

well its not about mario 64, some people cant run godot very well (i have to use my laptop just to play any godot game)

Can somebody tell me what are the PC controls for this game?
(I only found out that J is for JUMP, while K is for ATTACK. But I don't know how too move, If this needs a CONTROLLER too move, then I'm deleting this amazing game and I'm just watching Infinite Mario 64 while I suffer that I will never be able too play this ever again. I'm poor so I cannot buy a controller.)

Currently, I don't think the game properly supports KBM. I did see a response up above that has a workaround, though

Oh, okay then. Still the game is amazign

(1 edit)

I boot up the game with the an USA z.64 rom yet it starts for a second, freezes, then closes itself.

I'm not really informed on GODOT projects (in fact this is one of the first projects i've been interested in), so maybe it's a lack of information on GODOT stuff? Idk. Does anyone know what the issue is, do i have to download anything else, etc?

Rename the file to SM64.z64

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it is renamed like that. Only difference is that the icons for some of the files don't show up. I've found out the game loads if you let it running in the background for a while (sometimes, it still crashes after opening), but it mostly crashes in between levels.

Still don't know how to fix it though.

it's Probably working fine then

Make sure you have file extensions on

Xbox Series controller isn't working and I can't get past the "title screen."

when clicking on history and reloading a seed, some blocks can be rotated differently and your spawn position and angle can be off which is quite frustrating if you're trying to get a good time on a specific seed...

I got the game running but I used a non official switch controller and it still wouldn't work, maybe its the 64rom? i usually play with Xbox configs, any suggestions guys?

Didn't open me the game (even with SM64.z64 in the carpet) to play. It open and closed the game, just a quick.

CnD in 5,4,3,2… nah jk this seems super awesome. Definitely gonna try it out! :)

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what fucking key do you press to START THE GAME.

there are people that can't move and i can't fucking PLAY for fuck's sake

what obscure, mythical control scheme is this shit

edit: ok for some reason the rom wasn't name to SM64.z64 but now i have the same problem as everybody else (can't move mario...,)

use a controller, keyboard is fucked (probably just not implemented yet tho)

(1 edit)

I DON'T HAVE A CONTROLLER FUCKING

When I booted up the game, I'm stuck at the "Press A to Spawn" screen. It won't do anything when I press A. My controllers are connected like the PS4 controller and 8bitdo controller. Do I need a specific controller for this? Also, I did put this on Steam as a Non-Steam game.

I'm also having the same problem, did anyone find a fix yet?

I understand that it is an early version, but I would like it to have the following corrections:

In the game settings, the screen resolution and choose whether it is full or not, it is bugged.

optimize the game more and more graphical settings for those of us who use low performance devices, we are talking about Mario 64, you should be able to run it without performance problems.

It also needs control configuration, for an analog camera, inverting its axes, being able to change the dead zone, etc...

I see a future for this project but I suggest that you take  everything I have said, please.

you can fix the control issues by adding it to steam and using steam controls

(+1)

This is awesome. Saw DGR_Dave playing it and had to get it myself. Wonderful job. Only question: any chance the settings will be updated to allow for uninversion of the x-axis? I know inverted is "canon" but I truly loathe it, and it makes the game clunky for me to play rather than fluid and natural. Thanks!

Oh **** yeah. This one is addictive. Thank you !!!

(+1)

Just wanted to say: For anyone who's stuck at the press A screen, the game only works with the USA ROM!

Only issue I'm having is the transparent background not working. When I enable it and generate a new level the background becomes black.

im also having this problem

Afaik, transparent is only really useful when capturing the game in a program like OBS. If you capture this using Game Capture, then click properties, you can set "Allow Transparency". With these two options combined, the background is transparent in the capture! Though, I've noticed when looking through geometry, the background will return in those spots

If you have an nVidia Graphics Card you have to follw those steps:
1. open "nVidia Control Panel"
2. go to "Manage 3D settings"
3. go to "Program Settings"
4. add the game executable to the list
5. set the setting "vulkan/opengl present method" as "Prefer native method"

I hope in the future, players can change the controls so they can adjust to their preferences. Amazing idea though. 👍

I can jump, crouch, and control camera but I can't move at all. Pressed every single key on my keyboard but still couldn't move Mario; am I doing something wrong?

(+2)

For an update later on i'd love a multiplayer mode where you can sync up seeds with a friend/random and race stars

cant move, please fix :/

(+1)

Same

(+1)(-4)

this game is gre- Hello. Nintendo's copyright team here

(+1)

Nope, the download doesn't contain anything that is copyrighted by Nintendo. You have to get the actual game ROM from somewhere else so this will probably not be taken down

(+3)

I came across a really fun seed to speedrun: 3215581187 (my pb is 11.785)  it would be cool to see others try it as well :) I would also love a discord or something like that to share clips and seeds, especially when the game gets more updates! 

(+1)

Oh no the creepy tales and stories are now real, I commend you for making "endless fun" the programmatic way so it actually functions.

when will a mac release come out?

(+2)

The MD5sum hash of the correct ROM, normally named "Super Mario 64 (U) [!}.z64" is 20B854B239203BAF6C961B850A4A51A2

stuff like this is so cool

(2 edits) (+3)

Please add deadzone settings for controllers, the game's great and I'm trying desperatly not to fall because of the drift

(+2)

yeee a deadzone option would be great.

(+1)

Woah!! This is awesome!  I've always dreamed of this as a kid! My only problem with it is that the binds for an actual N64 controller are wrong so I can't play that way :(

(+1)(-5)

In before Nintendo Lawyers show up here. 

This is really neat! I think it would be a cool feature if the levels could be exported in some sort of file format, like as a starting base for designing 3D levels.

(+1)

Anyone having issues with inputs, I found that adding the game to Steam as a non-Steam game and using the Steam controller config allowed me to fix issues relating to inputs and deadzones on my Switch Pro Controller. It's good for a temporary fix until the functionality is added to the game!

This rocks! Well done friend.

this game is really cool and looks clean! Good Job on making this!

NOTE: i tried this with a japan and usa rom, the japan rom would make me stuck on the press a to start screen with the camera on the start object, but the usa rom seems to work 100% fine.

I tested this with a xbox controller and it also works 100% fine.

(1 edit)

A very cool game

(-1)

Instructions unclear: Noclipped into Mario 64's backrooms.

Jests aside,  it's always a fascination for me to see how versatile Godot can get.  Very well done.

How can I move Mario?

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